Proscenium is a VR project completed under the two-week ‘Movement is Measure’ workshop at the Bartlett’s Interactive Architecture Lab under the tutelage of Phoenix Perry, Fiona Zisch and Alexander Whitley.
: the stage of an ancient Greek or Roman theatre
: the part of a modern stage in front of the curtain
: the wall that separates the stage from the auditorium and provides the arch that frames it
The proscenium – the fourth wall – is the spatial element that separates the performer from the audience. By creating a VR performance environment, the fourth wall can become a fluid entity – the manipulation of the fourth wall is the performance itself.
The site is the auditorium of Bartlett’s new Here East campus; or rather the virtual 3D scan of the space.
By expressing the environment as a particle system (a point cloud environment), the movement of the performer can affect the scenographic space. The behaviour of the particle system is created as a 3-dimensional variation of the flocking boid behaviour; a boid within a boid.
The position of each boid is stored in a 3D array and the original coordinates of the starting position of the 3D grid – signifying when the proscenium is at its most fixed form – is saved. It is the performer’s movements (measured through the tracker) that determines the deviation from the original position